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The Division | The End of Low Risk, Low Reward PVP

Tom Clancy’s The Division- People always claim that PVP is high risk, high reward….but nothing could be further from the truth. Here’s why, and how I’d fix it. To clarify the ‘god roll’ thing since a lot of people are very skeptical of this idea, there’s pool of literally thousands of items to pull from here. It would take someone months (or years) to build a full set of gear out of this stuff. This is not a way to reliably gear up. It’s nice top up or minor improvement to your existing builds. The loot game remains very much intact; it’s just that one week, if you’re very lucky, you’ll see a really nice pair of Predator’s Mark knee-pads that give you an extra 30 firearms, 50 armor and 0.5% enemy armour dmg. This Division video is created by SkillUp.

Tom Clancy’s The Division is an online-only open world third-person shooter video game developed by Ubisoft Massive and published by Ubisoft, with assistance from Red Storm Entertainment, for Microsoft Windows, PlayStation 4 and Xbox One.It was announced during Ubisoft’s E3 2013 press conference, and was released worldwide on 8 March 2016.

The Division is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the titular Strategic Homeland Division, commonly referred to as simply “The Division”, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake.The Division is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer.The game received positive reviews, and was a commercial success, with Ubisoft stating that the game broke the company’s record for highest number of first-day sales. Furthermore, one week after the game’s release, Ubisoft stated that The Division was the company’s best-selling game, and the industry’s biggest first-week launch for a new game franchise, which generated an estimated amount of $330 million globally.

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