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Make 6m/h afk with processing – Black desert online

Black Desert Online is a Massive Multiplayer Online Role Playing Game (MMORPG) that has an open world sandbox approach. The game is being developed by Korean company Pearl Abyss. There are a number of different publishers that are working on the game all around the world with Daum Games being the publisher in North America. The game has been in development for quite some time before it was finally released and had a number of betas. It launched on the PC in North America on March 3, 2016.

The company working on Black Desert Online, Pearl Abyss was founded in September 2010 by Kim Daeil, a veteran of the industry, though mostly with smaller firms such as Hangame and NHN Gaming. After the company was up and running, Pearl Abyss began working on Black Desert Online almost immediately. The company did not talk about the project it was working on out of the gate. In one particular interview, Daiel talked about the fact that the company didn’t want to announce it was working on the project until the firm knew what it had and the direction it was going to go with the title. According to the team, the first year of development mostly involved with the concept design for the game. There was also the matter of coming up with an engine that was specifically geared towards this game. The company explained the need for a dedicated engine because Black Desert Online was to have a seamless world and a way to come up with characters and surroundings quickly. The company has also said that by using their own engine rather than proprietary ones, it was going to be easier to debug and change things on the fly.

After Pearl Abyss began cementing contract details with various publishers, the firm started allowing information about the game out to the public. In November of 2012, the game was first demonstrated at G-Star, which is a Korean trade show for the computer and video games industry. Following that debut, Black Desert Online was shown off in August of 2013 at Gamescom, held in Cologne, Germany. It was here where the company announced it was going to be working with various publishers all around the world. The company said it would also be hosting a closed beta and would allow more information to come forward once that had been completed.

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